/*
 * This file is part of the Boring Engine's Kirby Game.
 *
 * Copyright (c) 2011 by pf5234 <pf5234@users.sourceforge.net>.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */

package kirby.enemy;

import com.googlecode.boringengine.Animator;
import com.googlecode.boringengine.Render;
import kirby.*;

public class WaddleDee extends Enemy {

    private static Animator animd;

    private int dx = -1;
    private int invTime = 0;

    public WaddleDee(int x1, int y1, String[] tokens) {
        health = 30;
        maxHealth = 30;
        x = x1; y = y1; w = 32; h = 32;
        if (animd == null) animd = new Animator("resources/gfx/enemies/waddledee", Resources.l);
        anim = animd;
    }

    @Override
    public String getType() {
        return "Waddle Dee";
    }

    @Override
    public void draw() {
        double oldscale = Render.getScale();
        Render.addScale(2);
        anim.draw(x, y, isFlipped);
        Render.setScale(oldscale);
    }

    @Override
    public String save() {
        return "";
    }

    @Override
    public void update0() {
        updateGravity();
        if (invTime > 0) invTime--;
        int holeX = isFlipped ? x - 1 : x + 33;
        boolean isHole = CollisionDetection.canMoveToY(holeX, y+32, 1, 1, 1) ==
                CollisionDetection.MOVE_Y;
        int canMove = CollisionDetection.canMoveToX(x, y, w, h, dx);
        if (canMove == CollisionDetection.MOVE_X && !isHole)
            x += dx;
        else if (dx == -1) {
            dx = 1;
            isFlipped = false;
        } else {
            dx = -1;
            isFlipped = true;
        }
    }

    @Override
    public void doCollide(GameObject obj) {
        if (invTime > 0) return;
        if (!(obj instanceof Kirby)) return;
        health -= 5;
        invTime = 120;
    }
}
